ABOUT THIS EVENT
Each player throws two washers toward the opposite cup with starting order determined by a coin toss. Oldest player calls heads of tails. Subsequent throwing order is based on who scored last with the scorer throwing first. Players are allowed to stand no closer than one normal step in front of the cup. The starting contestant throws both washers, one at a time, followed by the second player’s throws. Only one player may score per round, with scoring determined by proximity to the cup. A washer inside the cup scores 5 points. A washer not inside the cup, but closest to the cup, scores 1 point. Washers completely outside the pit are ineligible for scoring. Scoring is done after all contestants have thrown. Should player #2 hit player #1’s washer, for example, and nudge it closer to the cup than his own, player #1 thanks player #2 and benefits from the good fortune.
Should player #1 land a washer inside the cup and player #2 also land a washer inside the cup, player #2’s throw negates the cupper and no points are awarded for the cupper. In this example, points would then be awarded based on the remaining washers and their distance from the cup. (Distance from the cup is generally determined by visual observation but may require a measurement. In the rare event that the two closest washers are equidistant from the cup, no points are awarded and the players throw again with the previous throwing order.) Should player #1 score two cuppers and player #2 cap only one of them, then 5 points would be awarded player #1.
A winning game is determined in several ways. Should one player or team reach 11 points before the opponent scores a single point, the game is called a skunk and the player or team with zero points is out of the competition. With two players or teams, and one reaching 11 points before the other scores, the game is finished.
When one player or team reaches 21 or more points before the opponent reaches 20 points, the game has gone full-term and the team or player with 21 or more points is declared the winner. When a player or team reaches 20 points before the competition, they have achieved my add or their add and reverts to last in the throwing order. Games that go to add must be won by at least 2 points.
If there is a rule that has not been covered or a scenario in which a judge is needed, a coin toss will be made. The team that is not asking for a ruling will call heads or tails. That will be the final decision. Remember, this is a fundraiser for the USO of Missouri. It should be FUN!
The tournament will consist of bracket play. Double elimination . Bracket seating be done at random. Best of 3 will be played to determine winner of match. Each team guaranteed to play 4 games, not 4 rounds.
First Place Prize $6,000
Second Place Prize $3,000
Third Place Prize $1,000
Boxes and washers will be supplied
**Rules and description may be subject to change at any time without notice.